Innovative industry project

Innovative industry project & Innovative pattern project

Sarah shams heed bassa - 0362885

Week 1 (21–26 April)

In the first week, we began with an Introduction to CLO3D, learning to navigate the software, set up the necessary packages, and familiarizing ourselves with avatars and garment simulations. We practiced simple tasks like item picking and layers cap exercises to understand the 3D garment simulation process. This was crucial in preparing for future work, especially when testing adaptive garments for children with cerebral palsy.



We were also introduced to the Innovative Industry Project, which tasked us with designing adaptive clothingsolutions for children with cerebral palsy. For this, we conducted extensive market research focusing on adaptive fashion and began to observe the pain points faced by children and caregivers. Through research and observation, we learned about the importance of clothing that provides independencecomfort, and functionality.





Week 2 (28 April–3 May)

In Week 2, we deepened our understanding of avatar management in CLO3D. We learned how to customize avatars, simulate clothing patterns, and arrange items on avatars in the 3D space. We practiced arranging patterns and tested various garment simulation tools to assess how the designs would fit and function.



This was also the period we started the Innovative Industry Project's second task, where we created basic garment designs with adaptive features. We looked into fabric types that would cater to sensitive skin, explored Velcro fastenings, and magnetic closures, and worked on creating easy-to-use garments that would simplify dressing for children with cerebral palsy. These elements were all incorporated into CLO3D simulations to visualize the final designs.






Week 3 (5–11 May)

In Week 3, we advanced into more complex pattern-making in CLO3D. We focused on creating adaptive garments for children with physical limitations by using stretch fabricsadjustable zippers, and easy fastenings. We experimented with dartsseamless designs, and adjustable neck openings to make the garments easier to wear.


 

In line with the Innovative Industry Project, we worked on tailoring our designs to suit individual needs. We focused on accommodating mobility aids, such as leg orthoses and feeding tubes, and clothing adaptations that minimize sensory irritations.



Week 4 (12–17 May)

In Week 4, we had our first site visit to GAPS, a private institution for children with cerebral palsy, on 13 May. This was a crucial opportunity to understand the real-life challenges these children face when dressing. The visit provided valuable insights into the specific needs of children with cerebral palsy, including the difficulties they face in using traditional fastenings and dressing independently. We observed the children’s physical challenges and worked directly with caregivers to understand how adaptive fashion could support both the child and caregiver.



After the visit, we integrated the feedback from the site visit. I created a prototypes for Luqman, who struggled with shirt orientation, by designing sweaters with zip openings and tactile markers on the necklines to help him identify the garment’s orientation. Similarly, I worked on creating pants for Daniel, with Velcro waistbands and side zippers to accommodate his leg orthoses.





This week was also the submission for assignment 1 on CLO3D, meaning the experiments, to make sure we understood how to use it.




Week 5 (19–25 May)

In Week 5, the designs for Luqman’s sweater and Daniel’s pants and Jannah's skirt were finalized, with special attention to easy access points such as magnetic closures and wide waist openings. These adjustments were essential in making the garments functional and comfortable for the children.



Weeks 6–9: Site Visits & Experiments in CLO3D

In Weeks 6 to 9, we continued to refine our designs in CLO3D and introduced more advanced garment simulations. During Week 6, we began experimenting with the 3D avatar fitting system in CLO3D, allowing us to test adaptive garments for Luqman.




In Week 9, we had our second site visit at GAPS, on 9 June, where we tested our prototypes for the Cerebral Palsy project. We received direct feedback from the caregivers and children about how well Luqman's sweater fitted.



The site visit revealed that Luqman needed a sweater with a larger neck opening, while Jannah wanted a skirt that she could easily change during her menstrual cycle. For Daniel, I worked on refining the pants design to ensure they could be quickly put on and removed by his caregivers.

Weeks 10–11: Refining the Designs

In Weeks 10 and 11, I focused on final adjustments to the garments based on the feedback received from the site visits. For Luqman, we made sure the neck openings were wide enough for easy dressing, while Daniel’s pants were adjusted to provide more flexibility around his leg orthosis. We also worked on making the garments more stylish while ensuring that they were easy to wear and provided the necessary comfort.




The final designs were prepared for presentation, with tech packs developed in CLO3D, showcasing fabric choicespattern details, and adaptive features such as Velcro waistbandsadjustable zippers, and magnetic fastenings.



Weeks 12–14: Final Prototypes and Presentation

In the final weeks, I finalized my adaptive clothing collection. I ensured each design met the needs of the children based on their feedbackand the site visits.

The final garments included:

  • Sweater for LuqmanZip openingbias tape for tactile guidance, and a quick-dry fabric.



  • Pants for DanielVelcro waistbandsside zippers, and elastic bands for comfort.




  • Skirt for Jannah, featuring parachute-style adjustable bands and a Velcro waistline for ease of movement.




I also completed the final project submission, including tech packs with detailed fabric specificationsgarment measurements, and construction methods. These adobe illustrations renderings helped communicate how the designs would work in real life and were key to the final presentation.

Tech Pack Creation

The Tech Pack was a critical component of this project. It contained all the technical specifications for each garment, ensuring that every design element was accurately communicated for production. I used adobe illustrator  to create  detailed flat sketches, indicating fabric choicesseam placements, and functional features like zippersVelcro fastenings, and magnetic closures.

The garment's measurementsconstruction techniques, and materials were listed in the tech pack, and I incorporated accessories like bias tape for visual guidance. The Tech Pack also included adjustments based on feedback from the site visits, such as larger neck openings for Luqman.







Self-Reflection

This project has been an incredible journey into the world of adaptive fashion. Through CLO3D, I was able to experiment with garment simulations and refine my designs before creating physical prototypes. The site visits were invaluable in understanding the real-world needs of children with cerebral palsy, allowing me to tailor my designsspecifically to improve their daily lives.

This project reinforced the importance of designing adaptive clothing that is functionalcomfortable, and inclusive. The experience has made me confident in my ability to create adaptive fashion for people with disabilities and motivated me to continue working in this important field.


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